Independent Game Development Studio

We build worlds worth losing sleep over.

Nightframe is a small team of designers, engineers, and composers making narrative-driven games that stay with players long after the credits roll.

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2016 Studio Founded
12 Games Shipped
3 Award Wins
42 People on the Team
Nightframe Studio's workspace, developers at their desks

The Studio

Small team. Obsessive craft.

Nightframe started in a spare bedroom in 2016 with three people and one shared conviction: games hit harder when every system serves the story. Nine years later we're still small on purpose — 42 people across design, engineering, art, and audio, all working on the same handful of worlds at once.

We don't chase trends or ship yearly sequels. Each project gets the time it needs, and every person on the team has a hand in shaping the games we release. That's slower. It's also the only way we know how to make something worth remembering.

Meet the Team

Our Games

A growing catalogue of worlds

Hollow Signal cover art
2024

Hollow Signal

A relay-station mystery about memory, isolation, and a voice that won't stop talking.

Emberfall Chronicles cover art
2022

Emberfall Chronicles

A tactics RPG set across a continent slowly being reclaimed by wildfire and myth.

Static Choir cover art
2018

Static Choir

Our debut: a radio-drama puzzle game about tuning into the wrong frequency.

Last Light Ferry cover art
2020

Last Light Ferry

A quiet, narrative ferry-crossing sim about carrying strangers to where they need to be.

Paperclip Requiem cover art
2021

Paperclip Requiem

An office-horror short about a spreadsheet that remembers more than it should.

Marrow & Moss cover art
2026

Marrow & Moss

Our next project: a co-op survival game set in a forest that's still deciding if you're welcome.

Our Journey

Nine years, one studio

  1. 2016

    Founded in a spare bedroom

    Three people, one laptop, and a shared game design document that became Static Choir.

  2. 2018

    Static Choir ships

    Our debut title launches on PC, picked up by press for its sound-driven puzzle design.

  3. 2020

    First award, first hires

    Last Light Ferry wins Best Narrative at the Indie Vault Awards. The team grows to 14.

  4. 2022

    Emberfall Chronicles crosses 1M downloads

    Our first tactics RPG becomes the studio's biggest release to date.

  5. 2024

    Hollow Signal launches

    Our most ambitious game yet, built with a team of 42 across four disciplines.

  6. 2026

    Marrow & Moss enters production

    Our first co-op title, and the biggest team we've ever put on one game.

Our Toolkit

Built with tools we trust

  • Unreal Engine 5
  • Unity
  • Wwise
  • FMOD
  • Perforce
  • Jira
  • Blender
  • Substance 3D
  • Houdini
  • AWS
  • PlayFab
  • Steamworks

The People

Meet the team behind the worlds

Portrait of Adaeze Okoro

Adaeze Okoro

Founder & Creative Director

Portrait of Marcus Lindqvist

Marcus Lindqvist

Lead Engineer

Portrait of Priya Nair

Priya Nair

Art Director

Portrait of Tomas Reyes

Tomas Reyes

Composer & Sound Director

Portrait of Hana Kobayashi

Hana Kobayashi

Narrative Designer

Portrait of Daniel Kim

Daniel Kim

Producer

We're Hiring

Come make worlds with us.

Nine open roles across engineering, art, and production — all remote-friendly.

View Open Roles

What People Say

Press and players, in their own words

Hollow Signal is the rare mystery game that trusts its players to sit with the discomfort instead of rushing to explain it away.
Pixel Chronicle
Every Nightframe game feels handmade, even the ones with forty people behind them. That's a hard thing to hold onto.
Indie Vault
I finished Emberfall Chronicles at 2am and immediately started a second playthrough. That hasn't happened to me in years.
GameSpotter

FAQ

Common questions

Can't find what you're looking for? Reach out through the contact section below.

What platforms do you develop for?

PC and console first, always. Most of our games launch on Steam, PlayStation, and Xbox simultaneously, with Nintendo Switch ports following where the hardware allows.

Are you hiring remote roles?

Yes. Most of the studio works remotely across time zones, with the option to work from our physical studio space for those nearby.

Can I pitch a collaboration?

We read every pitch that comes through our contact form. We can't respond to all of them, but we do read them all.

Do you publish other studios' games?

Not currently. We're focused entirely on our own catalogue, though that may change as the studio grows.

Where can I wishlist your games?

Every announced title has a Steam page linked from its entry in the Games section above.

Get In Touch

Got a project in mind?

Whether it's press, collaboration, or just to say hello — we'd like to hear from you.

hello@nightframestudio.com